// 版权所有 Epic Games, Inc. 保留所有权利。

#pragma once

#include "Engine/GameEngine.h"

#include "LyraGameEngine.generated.h"

class IEngineLoop;
class UObject;

UCLASS()
class ULyraGameEngine : public UGameEngine
{
	GENERATED_BODY()

public:

	ULyraGameEngine(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); // 构造函数

protected:

	virtual void Init(IEngineLoop* InEngineLoop) override; // 初始化函数
};